After much delay, the Bincrafters team has completed the Boost 1.66.0 modular packages, and they’re finally ready for consumption. In case you’re new to Bincrafters, you can find the link to the repository here:
Bincrafters Public Conan Repository on Bintray
Along with this release, we’re also announcing a general request for assistance from the Conan user community. Please read on for more details.
Continue reading Conan Packages - Boost v1.66.0
January 2018 proved to be one of the busiest and most challenging months ever for Bincrafters. As stated previously, we’ve been toiling away at improving our quality and working through the results of the “great package refresh” which we started in December. We’ve now weathered the storm, and are looking forward to making a number of great announcements in the weeks to come. Here’s a few right now.
Continue reading February 2018 Packaging Updates
Bincrafters has recently been doing some re-evaluation of our continuous integration templates and scripts. The primary purpose of this post is to raise awareness of an important discovery regarding the Conan CI templates, which is likely to be having a subtle but significant negative impact for many Conan packagers. Additionally, we wanted to share an important update regarding our CI strategy for OSX builds.
Continue reading Updates to CI Scripts for Conan.io
Over the past weeks, our users may have noticed a lot of changes and activity on the Bincrafters packages. This has largely been to bring our packages up to Conan 1.0.0 compatibility and best practices. Additionally, we’ve been applying large-scale improvements to our recipe’s and our tooling for maintaining them along the way. This post details what, how, and why, and provides a summary of things you might need to know as a consumer of these packages.
Continue reading Conan 1.0.0 and Bincrafters Updates
This post provides important advice for all Conan packagers (especially new ones) which intends to help sidestep a pitfall which has claimed many a packager in the past. When you start working with Conan, you discover that it uses a python class as its descriptor format. This is absolutely a great design, however it includes class variables which are used in class methods. As such, users might be tempted use class variables to share state, but beware… it’s a trap.
Continue reading Thinking about conanfile.py